Here's the link to the final draft of my chapter.
Showing posts with label Ender's Game. Show all posts
Showing posts with label Ender's Game. Show all posts
Wednesday, June 8, 2011
Friday, June 3, 2011
A Promising Direction
Thoughts I am having about where to take my research:
After learning about many of the new techniques that are emerging for literary criticism in our digital age, I could not help but see connections found in Ender's Game. I found an article that turned out to be an essay book review of the book New Literacies: Changing Knowledge and Classroom Learning. I checked it out from the library and, while it is not specific to Ender's Game, I have been pleasantly surprised with the ideas it poses about informing people of the new literacy practices that are emerging from the digital age.
The article focuses more on how "literacy educators can bridge the gap between New Literacy Studies (NLS) and what we characterize as the Institution of Old Learning." I did a little research and found that NLS emphasizes studying reading and writing within the context of it's social and cultural practices rather than focusing on literacy only being the ability to read and write. From what I gather, NLS is interested in employing ways of consuming literature (print, audio, video, etc.) because it allows more people to be exposed to the literature.
I want to tie the new things I am learning about NLS to Ender's Game and the importance of effective communication in the new age of digital literacy.
I found a professor at Arizona State University, James Gee, who was involved in the idea of new literacies a few years ago. I want to email him to learn his opinion of the way our uses of digital literacy have evolved.
After learning about many of the new techniques that are emerging for literary criticism in our digital age, I could not help but see connections found in Ender's Game. I found an article that turned out to be an essay book review of the book New Literacies: Changing Knowledge and Classroom Learning. I checked it out from the library and, while it is not specific to Ender's Game, I have been pleasantly surprised with the ideas it poses about informing people of the new literacy practices that are emerging from the digital age.
The article focuses more on how "literacy educators can bridge the gap between New Literacy Studies (NLS) and what we characterize as the Institution of Old Learning." I did a little research and found that NLS emphasizes studying reading and writing within the context of it's social and cultural practices rather than focusing on literacy only being the ability to read and write. From what I gather, NLS is interested in employing ways of consuming literature (print, audio, video, etc.) because it allows more people to be exposed to the literature.
I want to tie the new things I am learning about NLS to Ender's Game and the importance of effective communication in the new age of digital literacy.
I found a professor at Arizona State University, James Gee, who was involved in the idea of new literacies a few years ago. I want to email him to learn his opinion of the way our uses of digital literacy have evolved.
Friday, May 27, 2011
Exploring JSTOR for Criticism of Ender's Game
2. I have been having kind of a hard time trying to come up with something to research that relates to both Ender's Game and the things we have been talking about in class. I was so focused on the battle school part of the novel that I overlooked the Peter/Valentine aspect. I looked back at those chapters and realized that Peter and Valentine were basically doing what everyone in my English 295 class is doing, establishing an online identity. Granted, while Peter wanted to use the influence he gained through the "nets" to take over the world, we are trying to establish ourselves and our ideas in new ways in order to communicate with others who have similar interests. I think I want to focus on the communication issues Ender's Game raises, both digital and traditional.
I have discovered literary criticism on Ender's Game to be slightly scarce. This was surprising to me. The book is over 25 years old and I thought it was popular enough to be of interest to at least a few scholars. Luckily, a few of the themes and issues in Ender's Game are being discussed in conjunction with other novels. I chose to use JSTOR to further my search and see if my topic is worthwhile.
3. JSTOR: doing a quick Google search I discovered JSTOR is an acronym for "journal storage." JSTOR is an online database dedicated to the humanities and social science titles that, according to the blurb from the HBLL, "have proven themselves vital to these disciplines and which have many years of publication."
4. I went to the JSTOR home page and typed in "Ender's Game" to make sure I would get at least one result. After I was pleasantly surprised at the number of articles, I refined my search by also entering "AND (communication)." The results yielded an abnormal amount of articles about terrorism so I further refined my search with "NOT (terrorism)." As I searched, I found the "save citation" option to be quite helpful. There is also an email option, allowing you to send a list of your sources to yourself if you need to. After sifting through a couple pages of articles I ended up with a few that look promising.
5. Source citation:
O'brien, David G, and Bauer, Eurydice Bouchereau. "Review: Essay Book Review: New Literacies and the Institution of Old Learning." Reading Research Quarterly 40.1 (2005): 120-131. Web. May 27 2011.
6. This article discusses the digital divide, new forms of learning and briefly incorporates Ender's Game.
7. I was happy to find this article because it discusses many of the topics we have been touching on in class. I think I am starting to have a better idea of where to go with my research.
Subscribe to:
Posts (Atom)
